Fixed TimeSinceEvent condition using two a different check, timeSinceStartup, then the event itself, which was using timeSinceLevelLoad.Because they are stored in a queue, this ensures that oldest sounds are used first, hopefully after they've played for a while(less jarring for the player) it will attempt to utiliize any free audio sources before reusing currently playing sources. The audiomanager now stores playing sounds in a queue, so that multiple 2D sounds can be played at once.
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